dungeons dragons players handbook - 35

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W isdom. The Difficulty Class of a saving throw against a dxuidi p art of a society that spans the land, ignoringpoJiUcal borders. A s pell is 1 0 1 t hespell's level * the druids Wisdom modifier. . p rospective druid is inducted into this society .through secret rituals involving tests that not all survive. Only after achieving some S ince a druid wears only light or medium armor, a high, level of competence is the druid allowed to strike out on her ownterity score greatly improves her defensive ability. All druids are nominally members of this druidic society.^ A lignment: Neutral good, lawful neutral, neutral, chaotic neut hough some individuaisare so isolated that they have never seen L jtral, nr n w i t n l « H1. H it Die: d8. . any high-ranking members of the society or p a r t i c i p a t e d i a j . ..druidic gatherings. All druids recognize each other as brothers, C lass Skills [ and sisters. Like true creatures of the wilderness, however, druids . The druids class skills (and the key ability for each skiilj arc Con. sometimes compete with or even prey on each other. centration (Con), Craft (Int), Diplomacy L A . d r u i d may be expected to perform services ( Cha), Handle A n i m a H C h a ) . . for higher-ranking druids. though proper payJ Heal (Wis). Knowledge (nature; .ment is tendered for such assignments. Like>*(Int), UstCD-tWis). Profession, wise, a lower-ranking druid may appeal for aid ( Wis), R i d e . i D e x ) . S p e l l c r a f i . f rom her big h e r - r a n k i n g comrades in ( lnt), Spot (Wis), Survival (Wis), and Swim e xchange for a fair price in coin or service. ( Str). See Chapter 4: Skills for skill D ruids may live in small towns, but they d escriptions. . always spend a good portion of their time in S kill Points at 1 st Level: (4 . Ini modi-. ..wild areas. Even large cities surrounded by fier)X4. . cultivated land as far as the eye can see S kill Points at Each Additional Level: o ften have druid groves nearby—small, 4 « Int modifier. 1 w ild refuges where druids live and which t hey protect fiercely. Near coastal cities, C lass Features s uch refuges may be nearby islands, where All of the following are class features of the t he druids can find the isolation they need. d ruid. R aces: Elves and gnomes have W eapon and A r m o r Proficiency: . an affinity for natural lands and D ruids are proficient with the follow-. {.often b e c o m e druids. H u m a n s i ng weapons: club, dagger, dart,, , and half-elves also frequently quarterstaff, scimitar, sickle, short-, . adopt this path, and druids are particuspear, sling, and spear They are., .larly common among savage humans. . also proficient with all natural. . Dwarves, halflings, and half-ores ~__ - f c ^ attacks (claw, bite, and s o . . are rarely druids. f orth) of any form they assume L _ F e w from a m o n g the w ith wild shape (see below,. b rutal humanoids are D ruids are proficient with light and i nducted into m edium armor but are prohibited from d ruidic society, w earing metal armor, thus, they may wear t h o u g h gnolls o nly padded, leather, or hide armor. (A druid h ave a fair conm ay also wear w o o d e n armor that has tingent of evil b een altered by the ironuwd spell so that d ruids among them. _ __il_functions.as though it were steel. C noll druids are -See the iranwood s pell description, a ccepted, though per_ _ _ _ page 2.46 J Druids are proficient with haps not welcomed, by s hields (except tower shields) but must use only d ruids of other races. w ooden ones. O t h e r Classes: The druid -haics with rangers and many barA d ruid who wears prohibited armor or carries a prohibited barians a reverence for nature and a familiarity with natural lands. s hield is unable to cast druid spells or use any of her supernatural . She doesn't much understand the urban mannerisms typical of a o r spell-like class abilities while doing so and for 24 hours therebrogue, and she finds arcane magic disruptive and slightly distasteafter. •fuL-The typical druid also dislikes t h e paladin's devotion to S pells: A druid casts divine spclkUhe same type of spells avail-. . abstract ideals instead.of."the real world." Druids, however, are able to. the cleric, paladin, and ranger), which arc drawn from the n othing if not accepting of diversity, and they take little offense at d ruid spelUistfpage_189). Her alignment may restrict her from o ther characters, even those very .different from them. c asting certain spells opposed to her moral or ethical beliefs; see R ole: The druid enjoys extraordinary versatility. Though she C haotic, EviLGood, and Lawful Spells, below. A druid must l acks the sheer healing power of the cleric, she makes up for it c hoose and prepare her spells in advance (see below). w ith additional offensive power, thanks to her spell selection and T o prepare or cast a spell, the druid must have a Wisdom.scorc. wild shape ability. A druid backed uphy another secondary healer equal to at least 10 - [he spell level (Wis 10 for 0-lcvel spells. Wis . ( such as a paladin) can prove extremely valuable to a group of 1 1 for LsiJevel spelhvand so forth). The Difficulty ClassJor^a, a dventurers. Her animal companionalso provides valuable melee s aving throw against a druids spell is 10 • the spclJJe^cl_i_ihe. , c ombat support. . . druids Wisdom modifier. Like other spellcasters, a druid can cast only a certain number, ( Í Ä M E K U L t U N FORMATION . of spells of each spell level per day. Her base daily spell allotment i D r u i d s have the following game statistics. i s given on Table 3-S; The Druid. In addition.she receives bonus: I A bilities: Wixdom.deiermincs how powerful a spell a druid. s pells per day if she has a high Wisdom score (see Table 1-1: Abil.can cast, how many spells she can cast per day, and how hard those ity Modifiers and Bonus Spells, page 8). She does not have access s pells-areioresist. To cast a spell, a druid must have a W i s d o m . t o any domain spells or granted powers, as a cleric does. score_of 10 + the spell's level. A druid gets bonus spells based on..
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