dungeons dragons players handbook - 8

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AESTHETICS OF H U M A N ANATOM T

MALESUIJECT A P P R O * . A O E JO

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• J ^ P usi about cvcrv Jir roll vou make is going 1 0 b e modified I based on your characters abilities A lough character his I a b elter chince of surviving a wvvem's poison sting. A a f l i B H p eifeptive character is more likely to notice bugbears HasvV^F k i n g up from behind. A stupid character is not as ^ • S J S S s ^ likely to find a secret door that leads to a hidden treasure c hamber. Your ability scores tell you what your modifiers are for rolls such as these. Your character has six abilities: Strength (abbreviated Str), Dexterity (Dex). Constitution (Con), Intelligence fltti). Wisdom (Wis), and Chsrisma (Cha). Each of your character's abovc-tver age abilities gives you a benefit on certain die rolls, and each below-average ability gives you a disadvantage on other die rolls. W hen creating your character, you roll your scores randomly, assign them to the abilities as you like, and raise and lower them a ccording to the character's race. Later, you can increase them as vou r charjcter advance* in experience.
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o rder to know h o w best to distribute the ability scores. C hoosing a race other than human or half-elf causes some of these ability scores to change 1 s ee Table 2-1: Racial Ability Ad) ust men t s, page. 1 2 í.

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ABILITY M O D I F I E R S
La. h ability, after changes made because of race, has a modifier ranging from -S to •>. Table 1-1: Ability Modifiers a nd Bonus SpeQs (on the next page • shows the modifier f or each score. It also shows bonus spells, which you'll n eed to know about if your character is a spelicaster. T he modifier is the number you apply to the die roll w hen your character tries to do something related to t hat ability. For instance, you apply your character's S trength modifier to your roll when he or she t ries 1 0 h it someone with a sword. You also use the modifier W i t h s ome numbers that aren't die rolls— -tor example, y ou apply your eJjaBSjcter's Dexterity modifier tp his or
her Armor Classy AC). A positive m odifier, Is c alled a

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A BI1ITY SCORES

b onus, and a n egative m odifier is eallfcri penalty

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To create an ability i core for your characier, roll four sncsided d ice (4tl* i Disregard the lowest die roll and total the three highest ones. The result i s a n umber between 3 (horrible; and 18 ( tremendous • I he average abihrv score fix a typical commoner is l Oor 11, b ut vour character is not rypicaLThe most common ability scores for plaver characters I P Cs. are u and H .That's right, t he average plaver character is a bove average.. M ake this roll six times, recording each result on a piece of paper Once you have six s cores, assign each score'ft> one ot thi* s i x a bilities At thi« step, you need to know what kind di person your c haracter is going to be, including his or her race and class, in

A BILITIES A N D S P E L L C A S T t R S
T he ability that governs bonus spells (see Chapter 3 C lasses) depends on what type of spellcaster vour c haracter is: Intelligence for wizards; Wisdom for c lerics, drujds. paladins, and rangers; ot Charisma for sorcerers and bards. In addition to having a high a bility score.a spellcaster must be of high enough class l evel t o b e a ble to cast spells of a given spell leveL (See the class descriptions in Chapter ) for details.) i J --r instance.-lhe wizard Mialce has an Intelligence I

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Strany: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322,