C L E A V E [GENERAL]
You can follow through with powerful blows. P rerequisites: Str 1 í, Power Artack. B enefit: If you ileal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get a n immediate, extra melee attack against another creature within r each. You cannot take a 5-foot step before making this extra a ttack. The extra attack is with the same weapon and at the same b onus as the anack that dropped the previous creature. You can ( use this abiliry once per round. S pecial: A f ighter may select Cleave as o n e of his fighter bonus .feats.(see page M).
t he price oi us magical features. To enhance a weapon, suit of. a rmor, or shield, you must spend 1 /25 o f its features' total price in j X P and use up raw materials costing one-half of this total price. t T he weapon, armor, or shield to be enhanced must be a mas-. j e r w o r k item that you provide. Its cost is not included in the . above cost. . You can also mend a broken magic weapon, suit of armor, or s hield if it is one that you could make. Doing so costs half the XP, h alf the raw materials, and half the time it would take to craft that. . item in the first place.
C R A F T R O D [ITEM CREATION]
C O M B A T C A S T I N G [GENERAL]
You are adept at casting spells in combat. Benefit: You get a <4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive (sec Casting , on the Defensive, page 140) or while you are grappling or pinned. I
Q O M B A T t X P E R T I S E [GENERAL]
You can create magic rods, which have vaned magical effects. P rerequisite: C aster level 9th. B enefit: You can create any rod whose prerequisites you meet, ( sec the Dungeon MaMrr'i Guide for prerequisites and other inforjnarion on rods). Crafting a rod takes one day for each 1,000gpin . its base price. To craft a rod, you must spend 1/25 of its base price. , m XP and use up raw materials costing one-half of its b a s e . S ome rods incur extra costs in material components or XP, as n oted in their descriptions. These costs are i n a ddition to those, d erived from the roď* base price^
You are trained at using your combat skill for defense as well as. offense. P rerequisite: I nt I ' B enefit: W h e n you use the attack action or the full attack a crion m melee, you can take a penalty of as much as - 5 o n your attack roll and add the same number ( *5 o r less) as a dodge b onus J o your Armor Class. This number may not exceed your base [ attack bonus. The changes to attack rolls and Armor Class last , u ntil your next action. ' N ormal: A c haracter without the Combat Expertise feat can . fight defensively while using the attack or full attack action to . take a -4 penalty on anack rolls and gain a -2 dodge bonus to . Armor Class. S pecial: A f ighter may select Combat Expertise as one of his \ f ighter bonus fears (see page
C R A F T ST A F T [ITEM CREATIONl 7
C O M B A T REFLEXES [GENERAL!
.
You can respond quickly and repeatedly to opponents who let, t heir defenses down. B enefit: W hen foes leave themselves open, you may make a t n umber of addinonal attacks of opportunity equal to your Dexter-. I I v b onus. For example, a fighter with a Dexterity of 1 5 c an make a total of three attacks of opportunity in I r o u n d — t h e one attack of o pportunity any character is entitled to, plus two more because of h is +2 Dextehry bonus. If four goblins move out of the character s t hreatened squares, he can make one attack oi opportunity each a gainst three of the four. You can still make only o n e attack of t o pportunity per opportunity , W ith this feat, you may also make attacks of opportunity while ( flat-footed. N ormal: A c haracter without this feat can make only o n e attack of opportunity per round and cant make attacks of oppor tunity w h d e flat-footed, Special: T he Combat Reflexes feat does not allow a rogue to use h er opportunist ability (see page 5 1) m ore than once per round. A f ighter may select Combat Reflexes as o n e of his fighter b onus feats (see page M l A m onk may select Combat Reflexes as a bonus teat at 2nd level
You can create magic staffs, each ot which has mulq tiple magical effects. P rerequisite: C aster level 1 2th. B enefit: You can c reate any . staff whose prerequisites? m eet (see the Dungeon Mas Guide f or prerequisites ant o t h e r information o n s taffs). Crafting a staff t akes o n e day for each 1,( g p in its base price. To ci staff, you must spend 1/25 b ase price in XP and use u p raw materials costing o ne-half of its base price. A n ewly created staff has; lAddrndodtfi c harges. the rmy of m ipeU CMÍI S ome_staffs i n c u r extra c osts in material com] n e n t s or XP, as noted In t h e i r d escriptions. These costs are in addition to those derived from t he staff's base price.
C R A F T W A N D (ITEM CREATION]
CRAFT MAGIC ARMS A N D ARMOR [ ITEM. CREATION]
.You can create magic weapons, armor, and shields. P rerequisite: Caster level 5th. B enefit: You can create any magic weapon, armor, or shield w hose prerequisites you meet (see the Dungeon Sutler's Cutde for p rerequisites and other information on these items J Enhancing a. w eapon, suit of armor, or shield takes one day for each 1,000 gp in
You can create wands, which hold spells iee the Dungeon Masters Guide for rules on wands). P rerequisite: C aster level 5th. B enefit: You can create a w and of any 4th-level or lower spell t hat you know. Crafting a wand takes o n e day for each 1.000 gp in its base price. The base price of a wand is its caster level x t he spell level x 750 gp. To craft a w and, you must spend 1/25 of this base. p rice in XP and use up raw materials costing one-half of this base, p rice. A newly created wand has 50 charges. Any wand thai stores a spell with a costly material component, o r an XP cost also carries a commensurate cost. In addition to t h e , . cost derived from the base price, you must expend fifty copies of, t he material component or pay fifty times the XP cost.
C R A F T W O N D R O U S I T E M [ITEM CREATION;
. You can create a wide variety of magic items, such as a (rystal hall or . ajiyng carpet P rerequisite: Caster level Jrd.


































































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